Category Archives: Beginner Guides

Attributes

Agility – Movement, Action, Equip & Interaction Speed

Very useful all around stat, having at least 15 is very helpful for every character.

Knowledge – Spell Casting & Magical Interaction Speed

Every level is ~5% faster spell casting speed. Higher knowledge also increases memory slots for spells. Very valuable for casters. The magical interactions seems to not be implemented yet but is intended for portals.

Resourcefulness – Interaction Speed

Surprisingly useful though generally inferior to agility with current implementation. Each level has twice the effect of agility on interaction speed, letting you loot and open/close doors much faster. Running and closing doors behind you can be very effective with high resourcefulness/agility.

Rumored to be useful for equipment and backpack slots in future builds.

Strength – Health & Physical Power

Health and damage, critical for melee builds.

Will – Magic Resist & Magic Power

Magic resist & damage. Damage applies to spells and crystal sword.

General

Attributes at 15 = 0% bonus or negative for all stats except Knowledge which is 20

Being Below has a greater proportional negative effect than being above has a positive one. IE 12 Agi = -9% speed, 18 Agi = +3% speed

The First Raid

Prepare to die

When you arrive in the tavern, pet Otto to ensure he guides your soul home. Then proceed to the basement and seek out the training dummy

Hits on the dummy will display the damage you would do to a person with no armor.

Notice that head hits do substantially more while limb hits are reduced.

Where you hit on the weapon is important, EX: hitting with the head of the mace as opposed to the handle does significantly more damage.

Enter The Dungeon

Stay aware at all times. Traps, monsters, players and the treasure will all try to kill you.

Never assume you’re safe, other spawns can be literally down the hallway from you.

Attack animations are fixed and can’t be interrupted once begun unless you strike a solid object which will briefly stun you.

Shields only block what directly hits them, swinging above or to the side of a shield can be very effective.

What to do?

Secure your flanks, clear out monsters and loot treasure while progressing towards the exit.

To escape from a dungeon and keep your belongings you need to find and interact with an exit portal, they will glow blue, emit a hum and look like this:

Tips & Tricks

  • Locked chests and doors can be opened with lockpicks or a Rogue with Lockpick Expert skill.
  • Wooden chests can be broken by a Barbarian with Smash or a fireball from a Wizard.
  • Doors close much faster than they open